rendering

During my PhD I spend quite some time setting up a technical pipeline to generate stable, precise and realistic liquid stimuli. To be able to do this I followed a three months internship in Madrid at Next Limit. Here I learned to work with their particle simulation program RealFlow made for the VFX industry.

The computational costs of these stimuli are quite high. I wrote specific scripts to distribute the calculations over various systems and the university cluster. Over 50.000 images were generated showing liquids over time, with different viscosities and with different optical material appearances.

A video showing an overview of some of the stimuli used in my studies can be seen here.