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One of the things we've considered in the PRISM network is whether we perceive the appearance of objects in images (their shape or material for instance,) directly from image features available to the visual system.If this were true, we could modify an image using some smart operators to mimic changes in shape or material, without having to rely on any additional 3D information.This is what we have demonstrated in a Siggaph paper in 2016: the apparent shape of objects in images can be modified by a warping algorithm that manipulates the cues humans are likely to rely on when perceiving shape (compressions and stretching). The method relies on a differential analysis of the image formation process that has been developped throughout the duration of the PRISM-ITN, and which connects the dots between light transport on the one side and visual perception on the other side.The full Siggraph talk and Q&A session is available on the ACM Digital Library,...

Museum Prinsenhof in Delft made an overview exhibition of the works of Jan Schoonhoven. Jan Schoonhoven  (1914-1994) is regarded as one of the most important Dutch artists of the late twentieth century. He is recognized for his extensive and systematic investigations into light, form, and volume through his sculptural wall reliefs and works on paper. The perception of the wall reliefs strongly depends on their lighting - googling a specific relief one can see that the same work at one exhibition often looked completely different at another exhibition, due to lighting variations. However, this was never demonstrated at exhibitions of his works. We were asked to collaborate in the design of the exhibition in order to show such effects and explain the scientific backgrounds. We contributed with an interactive lighting installation (graduation project of Cris van Hoogdalem, supervised by Sylvia Pont) and two chapters (authored by Sylvia Pont) in the book with the exhibition “Look, Jan...

It is incredible how much lighting influences our perception of shapes, materials and spaces. At the same time very few people are aware about this. I wasn't, at least before I started this project. Then I dived into the light studies from physical and, of course, perceptual perspective, and now every day I'm discovering new details about amusing abilities of our visual system to process all the information and extract necessary cues to understand what is in front of us. Here you can see a short video made for my faculty PhD day, in which I briefly introduce my project.

During my PhD I spend quite some time setting up a technical pipeline to generate stable, precise and realistic liquid stimuli. To be able to do this I followed a three months internship in Madrid at Next Limit. Here I learned to work with their particle simulation program RealFlow made for the VFX industry.

The computational costs of these stimuli are quite high. I wrote specific scripts to distribute the calculations over various systems and the university cluster. Over 50.000 images were generated showing liquids over time, with different viscosities and with different optical material appearances.

A video showing an overview of some of the stimuli used in my studies can be seen here.

 

 

Material perception is a hot topic in Japan.  A major multi-partner grant, similar in some respects to PRISM, was funded a few years ago on "Shitsukan"—the Japanese word for the subjective and affective qualities of surfaces and materials.  You can find out more about the project from their website.

They have regular meetings with international speakers and in 2014, Profs. Komatsu and Nishida kindly invited me to talk at their meeting in Tokyo, Japan.  It was a fantastic meeting with a great line up of speakers.  

You can watch my presentation here:

 

I started working at the Laboratory for Neuro- and Psychophysiology, at KU Leuven, in October 2013, as a PRISM member. The first phase of the project has consisted of collecting electrophysiological data from the brains of two monkeys, in the prefrontal area 45B. Just last month I finished collecting the data from one of the monkeys and started with the second one. Most of these results were already shown in a poster and talk at the last PRISM meeting in Ankara. The process of looking for responsive and 2D stimulus-selective cells in the new monkey is underway, which I expect to be faster than with the first, since now I can capitalize on the experience I have acquired both in terms of experimental skill and in the familiarity with the particular area I am recording in. After a preliminary analysis of the data from the first monkey, I can now add a few extra tests to the experiment so that I can get more precise and reliable answers to the research question that motivated the...

Hello everyone! It’s my turn to say a few words and share my PRISM experience with the world.It’s been almost a year now since I joined PRISM network and Karl Gegenfurtner’s lab at the Justus Liebig University, Giessen, Germany. As a Marie Curie fellow, and a member of the PRISM Initial Training Network,  I am lucky to have an opportunity to learn a lot through intensive trainings being delivered by focus groups and regular project meetings, as well as to be able to meet many outstanding scientist from the field of visual science, neuroscience, computer graphics and many others.In a study, I am currently working on, we have started investigating how human visual system assigns a single color name to natural objects. This question is particularly interesting if you keep in mind that natural objects almost never have a uniform color across the surface. We are trying to find out which statistics of the objects’ color distribution might be informative enough to allow us to put a non-...

It was a month prior to the PRISM meeting in Bordeaux that I joined Andrew Welchman’s lab in the University of Birmingham. At that time, most of the work presented during the meeting was new to me, but nonetheless very intriguing! Getting lots of ideas from the talks and posters and after chatting with the rest of ESRs and PIs, Andrew and I decided to follow an alternative approach towards the question “How do dorsal and ventral cortex interact in order to give us 3D perception?” by investigating the neural connections between these areas.

Before starting to collect my own data for this project, we decided that I should first spend some time to learn the ropes of brain imaging techniques and the relevant software for the analysis. Using fMRI, DTI and TMS for detecting the functional areas, mapping the white matter fibers and interrupting some brain connections respectively, we are able to gain a useful insight into the underlying connectivity between dorsal and ventral...

I was lucky to join the PRISM Network just before the meeting in Bordeaux last year; this way I got to meet all members of the network and hear about what they were working on. It has been over 6 months now since I have joined Katja Doerschner’s lab in Ankara. We have started looking at the effect of different materials on 3D perception of surfaces especially when the object is moving.  For the better part of this time, I have worked with computer graphics software only to realise that there is a lot more I’d like to learn! The textures created with these graphics software can change an object’s appearance from a rigid rotating potato to an almost jelly like surface; an effect that is visible only when there is object motion involved. I have now run a couple of experiments to see the change in perception when the object starts to move. It is going to be interesting to look at this change in terms of specular flow more thoroughly in the future. I am sure the next project meeting...

It has been a year now since I joined the PRISM network (in my case in Paris with Pascal Mamassian). For my first project we quickly decided to focus on the topic of glossiness perception. I started browsing the literature and spent a lot of effort on learning how to use 3D computer graphics software. I created glossy and matte objects under different lighting conditions with different materials.

At the moment I am concentrating on glossiness constancy. The blurring of the highlight contour and the intensity of highlights on surfaces depend on the material properties. Form and position depend mainly on the relative position of the observer and light source. The visual system should therefore rely mostly on the blurring and intensity. Any movement of the observer should not affect the perception of glossiness even though it changes form, size and position of all highlights. The main question I try to answer at the moment is if glossiness perception is invariant under...

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